A Walk in the Dark A look in to the mind of an RPG designer



The DnD Pantheon

The D&D 4E Pantheon... Well, most of it anyway.

Yesterday I was in a strange mood, so I decided to try and practice a little with my non-"drag clip art around" skills in Fireworks and Illustrator. I'm trying to expand my skills, get some more practice in drawing and in raw vector manipulation, so my maps and such can be a little more robust and unique.

Looking for something to do, I came across the "Deities" section of the semi-official Dungeons and Dragons Zazzle site. When I saw the first one - Asmodeus - I thought to myself "Yeah... I can do that."

Several hours later, I had all sixteen done.

The majority of them involved not much more than dropping a rectangle or circle and then screwing with the bezier anchors, plus a lot of polygon unification and "punching". Some of the more complex one involved drawing a base vector with the vector path tool and then modifying the points to match the image reference. Vecna was probably the hardest in this regard, adn Tharizdun took me the longest of all due to its complexity. Corellon, Pelor and Erathis were quite entertaining because I put a stupid amount of time to make them mathematically accurate and symmetrical.

Like I said, I did this for practice... But now that I have them I can't help but share them. So here are all 16 deities, provided in native Fireworks PNG and Illustrator 8 formats. The base image is about 700x700 pixels but it's vector so it should be very easy to scale to any size you want.

Dungeons and Dragons 4th Edition Deities - Fireworks PNG

Dungeons and Dragons 4th Edition Deities - Adobe Illustrator 8

I hope that someone out there can put these to good use.

Filed under: 4e, Art, DnD, Drawing, RPG Comments Off
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  1. Great work; these are extremely useful!

  2. That is awesome.

    I think I’m in a similar position you are – all my cartography assets are someone else’s. So I need to get in the habit of making my own stuff. Grass texture? Altar object? Gonna start working them up from scratch.

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